Every payout below is computed exactly from your wager (credits may show cents — nothing is rounded to table chip minimums). The game commits to 3-4-5x odds: max odds stake is 3× the line bet on a point of 4/10, 4× on 5/9, 5× on 6/8.
Line Bets (only at come-out unless noted)
Pass Line
1 : 1
Don't Pass Bar (12 pushes on come-out)
1 : 1
Come (after point is on)
1 : 1
Don't Come (12 pushes)
1 : 1
Odds Bets (true odds, no house edge)
Pass/Come Odds — point 4 or 10
2 : 1
Pass/Come Odds — point 5 or 9
3 : 2
Pass/Come Odds — point 6 or 8
6 : 5
Don't Odds — point 4 or 10
1 : 2
Don't Odds — point 5 or 9
2 : 3
Don't Odds — point 6 or 8
5 : 6
Place, Buy & Lay (only while a point is on; lose on 7)
Place 4 or 10
9 : 5
Place 5 or 9
7 : 5
Place 6 or 8
7 : 6
Buy 4/10, 5/9, 6/8 (true odds, 5% commission taken from winnings only)
2:1 / 3:2 / 6:5
Lay 4/10, 5/9, 6/8 — betting the 7 shows first (5% commission on the win, taken from winnings)
1:2 / 2:3 / 5:6
Field (one roll)
3, 4, 9, 10, 11
1 : 1
2
2 : 1
12
3 : 1
5, 6, 7, 8
lose
Big 6 / Big 8 (anytime; lose on 7)
6 or 8 rolled
1 : 1
Hardways (anytime; lose on 7 or the "easy" version of the number)
Hard 4 or Hard 10 (both dice match)
7 : 1
Hard 6 or Hard 8 (both dice match)
9 : 1
One-Roll Proposition Bets (anytime)
Any Seven
4 : 1
Any Craps (2, 3, or 12)
7 : 1
2 "Snake Eyes" or 12 "Boxcars"
30 : 1
3 "Ace-Deuce" or 11 "Yo"
15 : 1
Horn (splits evenly across 2, 3, 11, 12 — only the number rolled pays, the other three quarters are lost)
30:1 / 15:1
Table Rules
Pass Line and established Come bets are contracts — they cannot be taken down once working. Don't Pass, Don't Come, Odds, Place, Buy, Lay, Hardways, and Big 6/8 can be removed any time before the next roll by clicking the small × on the chip badge. Field, Any Seven, Any Craps, Horn, and single-number props are one-roll bets and clear automatically after every roll.